Combat Log Detector
Overview
When a player disconnects, a floating panel appears where they left: name, server id, time, disconnect reason, identifier and (optionally) their photo. Perfect for catching "combat
When a player disconnects, a floating panel appears where they left: name, server id, time, disconnect reason, identifier and (optionally) their photo. Perfect for catching "combat logging" during roleplay situations.
Features
- 3D panel at the exact spot the player disconnected (rendered with DUI – smooth, no lag)
- Name (player or character name), server id, time, reason, identifier, photo
- Press E near a panel to copy all its info to the clipboard
- Positions are tracked on the server – a cheater can't move their own panel
- Panels expire automatically; limit on how many exist at once
- Only visible in a chosen routing bucket
- Admin test command to preview the panel
Requirements
| Resource | Required |
|---|---|
| ox_lib (opens in a new tab) | Yes |
| OneSync | Yes (server-side positions) |
| MugShotBase64 | Optional – player photo on the panel (bridge/mugshot/client.lua for others) |
| A framework | Optional – only for character names and the admin check |
Last updated